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| Central de Dudas Sobre Cartas Del TCG! Central de Dudas
COLOR="Red"]Esta es la nueva version de Dudas acerca de las cartas xP[/color]
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Los encargados en esta actividad seran : Gian -- New buda
Por convenir
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What is Priority?
At its most basic level, Priority as it applies in Yu-Gi-Oh! can be compared to Chess, in that it determines which player has current control over the game, and is entitled to make the next move.
In both games, Priority (or Control) passes back and forward between both players on a continual basis, with each player having Priority to respond to their opponent's last action or lack there-of (in the case of Yu-Gi-Oh!).
It is this latter point which causes most of the confusion for new and experienced players alike, and in which the similarity between games ends.
In Chess, you only have Priority (control of the game) on your turn (aka: when you are the Turn Player), and it is mandatory for you to make a move, each and every time Priority returns to you.
As with Chess, each time a player performs an action in Yu-Gi-Oh!, whether by choice, or as a result of a mandatory trigger effect – Priority passes to their opponent, regardless of whether they are the Turn Player or not.
As in Chess, under no circumstances can a Yu-Gi-Oh! player perform multiple actions without their opponent having an opportunity to respond, although there are situations in which the Turn Player may activate multiple effects as part of a single action.
In almost every case, this applies exclusively to the activation of multiple Trigger Effects of the same type (mandatory or optional).
Unlike Chess however, your opponent is under no forced compulsion to make a response to any action you perform (whether that action was mandatory, or by choice), and is entitled to pass Priority back to you without performing an action of their own (unless they too have a mandatory effect which must be activated).
In either event, once a player passes Priority or performs an action (regardless of type), Priority once again shifts to their opponent who now has control of the game. This is mandatory, and cannot be circumvented.
In fact, the only time you will ever be able to activate multiple individual effects in sequence, without your opponent having an opportunity to respond to each effect is when multiple simultaneous effects are being added to a single chain. On the forums, you will often hear this referred to as a SEGOC (Simultaneous Effects Go On a Chain).
While it may not be politically correct, for the purposes of this article and in an effort to save confusion – I will treat the activation of multiple simultaneous effects of the same type (eg. mandatory trigger effects), activated by the same player as a Single Action.
What is Turn Player Priority?
Put simply, Turn Player Priority simply means that the Turn Player always has Priority to perform a Legal Action (whether optional or mandatory) before their opponent.
The difficulty herein, lies in defining what constitutes a Legal Action at any specific point of the game. This fact is such a critical element of the game that the primary purpose of this guide will be to provide a comprehensive list of the different actions which a player can undertake at any given point in the game.
Priority in the Game
Now that we have a working understanding of Priority, the remainder of this guide will focus on detailing the different action types that a player has Priority to perform, at any given point in the game – and the order in which specific actions must be performed.
It should be mentioned that for the most part, each of these steps while mandatory, generally occur behind the scenes until such times as an issue of Priority arises, however it should be mentioned that in an ideal world – each of these steps should be announced as it would save confusion and help prevent
The Draw Phase
If the Turn Player’s Draw Phase has been skipped by a card effect, proceed automatically to the Standby Phase without performing any of the following steps.
Step 1: Pre-Draw Step 1 - "Hino-Kagu-Tsuchi"
At the start of the Draw Phase (before the Turn Player draws any cards), the results of all effects which activate (or resolve) before the Turn Player draws a card(s) must be determined.
There are currently three cards in the game that meet this criteria ("Maharaghi", "Hino-Kagu-Tsuchi", and "Diabolos King of the Abyss"), however additional cards may be added to this list in a future product release.
Since neither of these card effects use the chain, as of this writing, no card (or effect) can be chained to the activation (or resolution) of pre-draw effects. Again, this may change as new cards with similar effects are released.
As per the ruling for "Hino-Kagu-Tsuchi" implies, the effect of this card is applied before any other effect can be activated (or resolved). This is an exception to the rule that the Turn Player has Priority to activate (or resolve) their effects before the Non-Turn Player.
Step 2: Pre-Draw Step 2 - "Hino-Kagu-Tsuchi" Response Chain
As a general rule, whenever a change in the game state occurs, a Triggered Response Window is opened, with both player’s having an opportunity to activate a card or effect in response to the last event to occur.
However, due to a lack of information pertaining to the available pre-draw effects, I am uncertain whether such occurs in this instance, but without evidence to the contrary – I am acting under the assumption that if a pre-draw effect results in a change in the game state, a Triggered Response Window opens in response to that event.
Since having a Triggered Response Chain in response to a pre-draw effect is a grey area at best, and since it is unclear whether the effect of "Maharaghi" results in a change in the game state, it is my recommendation that we err on the side of caution, and assume that no such window opens in response to the effect of "Maharaghi".
As it is obvious that the effect of "Hino-Kagu-Tsuchi" results in a change in the game state if even a single card is discarded by its effect, should even a single card be discarded by its effect, a Triggered Response Window opens, in which both players will have an opportunity to respond to the Turn Player discarding a card(s).
2a) Activate Mandatory Trigger Effects: If the Turn Player has any mandatory Trigger Effects which trigger in response to the Turn Player discarding a card(s), these effects activate now in the desired order. Once all of the Turn Player's mandatory Trigger Effects have been added to the chain (if any), do the same for all of the Non-Turn Player’s mandatory Trigger Effects (if any).
2b) Activate Optional Trigger Effects: If the Turn Player has any optional Trigger Effects which trigger in response to the Turn Player discarding a card(s), they may activate any (or all) of these effects in the desired order. Once all of the Turn Player's optional Trigger Effects have been added to the chain (if any), do the same for all of the Non-Turn Player's optional Trigger Effects (if any).
2c) Building the Chain: If the last Trigger Effect on the Draw Response Chain was an effect controlled by the Non-Turn Player (or if no Trigger Effects were added to the Draw Response Chain), Priority is given to the Turn Player.
If the last Trigger Effect on the Draw Response Chain was an effect controlled by the Turn Player, Priority is given to the Non-Turn Player.
Chains in the Draw Phase
During any chain which occurs in the Draw Phase, a player has Priority to perform any one of the following actions, after which Priority passes automatically to the next player:
Pass Priority to the next player.
Activate the Quick-Effect of a face-up Monster they control (if applicable)
Activate the Quick-Effect of a Monster in their Hand, Graveyard, or Removed From Play Zone (if applicable)
Activate a face-down Quickplay Spell Card
Activate a Quickplay Spell Card from their Hand (Turn Player only)
Activate a face-down Normal Trap Card, Continuous Trap Card, or Counter Trap Card
Activate the Ignition-Like effect of a face-up Continuous Trap Card they control.
Should both players pass Priority consecutively without adding effects to the Chain, no further effects may be added to this chain and the chain (if any) resolves.
2d) New Chain: While multiple Triggered Response Chains are highly unlikely to occur sequentially at any point in the game, we must be mindful not to make the assumption that it is impossible for it to occur.
As such, with few exceptions, each and every time that a chain has finished resolving, a new Triggered Response Window is opened with both players being entitled to respond to the last event to occur in the preceding chain, by activating a card effect.
The format for a Triggered Response Chain remains the same in almost every point in the game, with a select few exceptions.
Only in the event that a chain does not occur during any specific Triggered Response Window will the game progress to Step 3.
Step 3: Pre-Draw Step 3 - "Maharaghi"
Once the results of "Hino-Kagu-Tsuchi" and the Triggered Response Chain(s) triggered in response to its effect have been determined, the effect of the Turn Player’s copy(s) of "Maharaghi" activate one at a time.
As indicated in Step 2 above, it is unclear whether the effect of "Maharaghi" results in a change in the game state, and since its effect does not use the chain, upon resolution of all the Turn Player's copy(s) of "Maharaghi", the game progresses automatically to the Draw Step.
Step 4: Pre-Draw Step 4 - The Pre-Draw Chain
Once the lingering effects of "Hino-Kagu-Tsuchi" and "Maharaghi" (and the Trigger Response Chains triggered in response to their effects) have been resolved, both players now have the option of activating one or more card effects during the Pre-Draw Chain.
As of this writing, the only card in the game which can initiate the Pre-Draw Chain is "Diabolos, King of the Abyss", however in the event that other cards are released in a future set, this is the order that such effects would be added to the Pre-Draw Chain.
4a) Activate Mandatory Trigger Effects: If the Turn Player has any mandatory Trigger Effects which trigger before the Turn Player draws a card(s) in the Draw Step (Step 6), these effects activate now in the desired order. Once all of the Turn Player's mandatory Trigger Effects have been added to the chain (if any), do the same for all of the Non-Turn Player’s mandatory Trigger Effects (if any).
NOTE: "Diabolos, King of the Abyss" is the only such card which can be activated in this Step as of this writing.
4b) Activate Optional Trigger Effects: If the Turn Player has any optional Trigger Effects which trigger before the Turn Player draws a card(s) in the Draw Step (Step 6), they may activate any (or all) of these effects in the desired order. Once all of the Turn Player's optional Trigger Effects have been added to the chain (if any), do the same for all of the Non-Turn Player's optional Trigger Effects (if any).
If both players pass Priority consecutively with neither player activating a pre-draw optional or mandatory Trigger Effect, the game state passes automatically to Step 6, with neither player being able to activate a card effect during this chain.
4c) Building the Chain: If at least one Trigger Effect was activated on the Pre-Draw Chain, both players may now chain additional cards on this chain.
If the last Trigger Effect on the Pre-Draw Chain was an effect controlled by the Non-Turn Player (eg. "Diabolos King of the Abyss"), Priority is given to the Turn Player. If on the other hand, the last Trigger Effect on the Pre-Draw Chain was an effect controlled by the Turn Player, Priority is given to the Non-Turn Player.
Step 5: Pre-Draw Step 5 - Trigger Response Chain
This step is skipped unless a chain occurs in Step 4 above. If a chain occurs in the above Step, a Trigger Response Window opens, in which both players have the opportunity to activate a card effect in response to the last event to occur on the Trigger Response Chain.
Repeat Steps 2a - 2d until such times as both players pass Priority consecutively with neither player activating a card effect on any given Trigger Response Chain. Once this occurs, the Turn Player is finally allowed to enter the Draw Step in which they will be able to draw a card(s).
Step 6: Draw Step
Now that the results of any pre-draw effects, and their associated Trigger Response Chain(s) have been determined:
6a) Turn Player Draws: Unless a card effect alters or replaces the Turn Player's draw, the Turn Player must now draw one card from the top of their Deck. Should they be unable to draw the required number of cards, the Turn Player loses the Duel.
6b) Check for Continuous Effects / Win Conditions: While this Step should be performed each and every time a card (or effect) resolves, or a change in the game state occurs – it bears special mention in respect to the Draw Phase, particularly in respect to "Exodia the Forbidden One".
Put simply, if the Turn Player draws the final piece listed on "Exodia the Forbidden One" in Step 6a above, they win.
Not even the effect of “Prohibition” or “Deck Devastation Virus” can prevent the Turn Player from declaring victory with "Exodia the Forbidden One" at this point in the game.
6c) Check for Lingering Effects: If the Turn Player is currently under the effect of “Deck Devastation Virus”, “Crush Card Virus” and / or “Eradicator Epidemic Virus”, they must now reveal the card(s) drawn in Step 6a above, and destroy that card(s) if it is of the appropriate type (Spell Card, Trap Card, or a Monster Card with 1500 or greater / less ATK).
Step 7: Draw Response Chain
Once the results of any lingering effect(s) have been determined, a Trigger Response Window opens in response to the Turn Player drawing a card(s).
Repeat Steps 2a – 2d until both players pass Priority consecutively with neither player activating a single card (or effect) during a Triggered Response Chain. When this finally occurs, proceed to Step 8.
Step 8: Open Priority
Priority returns to the Turn Player who must now:
Activate a Card Effect OR
Enter the Standby Phase.
Activate a Card Effect: The Turn Player can activate any Spell Speed 2 or higher effect on the above list (see Step 2c). If the Turn Player activates a card effect, Priority passes to the Non-Turn Player who may chain their own Spell Speed 2 or higher effect as normal.
Once this chain resolves, a new Triggered Response Window opens with both players being able to respond to the last event to occur in the preceeding chain.
Repeat Steps 2a - 2d until both players pass Priority consecutively with neither player activating a card effect during a Trigger Response Chain.
Enter the Standby Phase: If the Turn Player attempts to enter the Standby Phase, Priority passes to the Non-Turn Player who must now:
Activate a Spell Speed 2 or higher effect OR
Consent to the Change of Phase.
Activate a Card Effect: The Non-Turn Player can activate any Spell Speed 2 or higher effect on the above list (see Step 2c). If the Non-Turn Player activates a card effect, Priority passes to the Turn Player who may chain their own Spell Speed 2 or higher effect as normal.
Once this chain resolves, a new Triggered Response Window opens with both players being able to respond to the last event to occur in the preceeding chain.
Repeat Steps 2a - 2d until both players pass Priority consecutively with neither player activating a card effect during a Trigger Response Chain.
Consent to the Change of Phase: If the Non-Turn Player is unable or unwilling to activate a card effect, they must choose this option, unless they have an outstanding effect which must be resolved.
Once consent has been given, the game progresses immediately to the Standby Phase, and Priority returns to the Turn Player.
The Standby Phase
If the Turn Player’s Standby Phase has been skipped by a card effect, proceed automatically to the Turn Player’s Main Phase 1 without performing any of the following steps.
Phase Specific Trigger Effects
In addition to the standard optional and mandatory trigger effects, there is an additional group of Trigger Effects which have a Phase Specific activation window.
Like Standard Trigger Effects, Phase Specific Trigger Effects come in both Mandatory and Optional varieties.
Unlike Standard Trigger Effects, Phase Specific Trigger effects cannot miss the timing (as they can be activated at any point during their specific phase) and are not in direct competition with each other – and as a result – do not form a chain with one another at the start of a single chain.
In fact, you can only activate one Phase Specific Trigger Effect on any given chain during their Specific Phase, and only on Chain Link 1 of that chain.
Due to their similarity, Phase Specific Trigger Effects are sometimes mis-identified as Ignition Effects as on the surface, both kinds of effect are identical. Do not be fooled into thinking that both effects are identical however, as both kinds of card effect have slightly different rulings and interact with card effects differently, even if you discount the fact that they activate in different phases.
Mandatory vs. Optional Phase Specific Effects
Unlike Standard Trigger Effects, the difference between mandatory and optional Phase Specific Trigger Effects has nothing to do with the order in which they are activated. Instead, the difference lies in the fact that you are compelled to activate all mandatory Phase Specific Trigger Effects before either player can consent to entering the Main Phase, while you are under no obligation to activate any optional Trigger Effects of this type.
Outside of this singular limitation, you can activate both kinds of Phase Specific Trigger Effect in any order desired. You could for example, activate the effect of “Sacred Phoenix of Nephthys” in the first chain, “Treeborn Frog” in the second, and “Destiny Hero – Fear Monger” in the 3rd, 4th, or 5th chain of the Standby Phase.
Examples of Phase Specific Trigger Effects
“Treeborn Frog”, “Armed Dragon LV3”, and “Elemental Hero Ocean” are all examples of optional Phase Specific Trigger Effects which activate during the Standby Phase, while examples of mandatory Phase Specific Trigger Effects which activate in the Standby Phase include “Vampire Lord”, “Gernia” and “Destiny Hero – Fear Monger”.
Step 1: Start of the Standby Phase
Unlike the Draw Phase, I am unaware of any card effects which must be activated, or which activate automatically at the start of the Standby Phase. If and when such cards are created, these effects would activate during this chain.
Step 2: Open Priority
Priority returns to the Turn Player who must now:
Activate a Card effect
Pay a Maintenance Cost OR
Enter the Main Phase
Activate a Card Effect: The Turn Player can activate a Spell Speed 2 or higher Effect on the list below (see Chains in the Standby Phase). Instead of activating a Spell Speed 2 or higher effect, the Turn Player also has the option of activating the Phase Specific Trigger Effect of a card they control providing that card is either face-up on the field, or in their Hand, Graveyard, or Removed from Play Zone.
Chains in the Standby Phase
During any chain during the Standby Phase, a player has priority to perform any one of the following actions, after which priority passes automatically to the next player.
Pass Priority to their Opponent
Activate the Quick-Effect of a face-up Monster they control (if applicable)
Activate the Quick-Effect of a Monster in their Hand, Graveyard, or Removed from Play Zone (if applicable)
Activate a face-down Quick Play Spell Card
Activate a Quick-Play Spell Card from their Hand (Turn Player only)
Activate a Face-down Normal Trap Card, Continuous Trap Card, or Counter Trap Card
Activate the Ignition-Like Effect of a face-up Continuous Trap they control.
If the Turn Player activates a card effect, Priority passes to the Non-Turn Player who can chain a Spell Speed 2 or higher effect as normal.
Once this chain resolves, a new Triggered Response Window opens with both players being able to respond to the last event to occur in the preceding chain.
Repeat Steps 1a-1d of the Triggered Response Chain until both player’s Pass Priority consecutively with neither player activating a Card Effect during a Triggered Response Chain.
Pay a Maintenance Cost: The Turn Player can pay the maintenance cost of a card they control, or send that card to the graveyard (if applicable).
While this action itself does not use the chain, a new Triggered Response Window opens immediately after the maintenance cost is paid, with both players being able to respond to the Loss of Life, or the card(s) being Tributed, Destroyed, and/or Sent to the Graveyard as a result of the maintenance cost being paid.
Repeat steps 1a-1d of the Triggered Response Chain until both player’s Pass Priority consecutively with neither player activating a Card Effect during a Triggered Response Chain.
Enter the Main Phase: Assuming that all mandatory Phase Specific Trigger Effects (if any) have been activated, and all Maintenance Costs (if any) have been paid, the Turn Player is free to enter their Main Phase 1. Assuming the above is true, if the Turn Player attempts to enter their Main Phase 1, Priority passes to the Non-Turn Player who must now:
Activate a Spell Speed 2 or higher Effect OR
Consent to the Change of Phase.
Activate a Card Effect: The Non-Turn Player can activate a Spell Speed 2 or higher effect on the following list. If the Non-Turn Player activates a card effect, Priority returns to the Turn Player who may chain their own Spell Speed 2 or higher effect as normal.
Once this chain resolves, a new Triggered Response Window opens with both players being able to respond to the last event to occur in the preceding chain.
Repeat Steps 1a - 1d of the Triggered Response Chain until both player’s Pass Priority consecutively with neither player activating a Card Effect during a Triggered Response Chain.
Consent to the Change of Phase: If the Non-Turn Player is unable or unwilling to activate a card effect, they must choose this option, unless they have an outstanding effect which must be resolved.
Once consent has been given, the game progresses immediately to the Main Phase 1, and Priority returns to the Turn Player
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Última edición por JAUN; 07-ene-2009 a las 00:28.
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