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hombre Antiguo Hace 5 Días
 
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Puedo regresar un gb al deck aunke no otro target para traer?
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no peudes
ocupas un target ke no sea el mismo gb (ni otro con el mismo name )para poder sikiera activar el effecto

If you do not have any “Gladiator Beast” monsters remaining in your Deck that you can Special Summon, you cannot activate the effect of the “Gladiator Beast” monster that attacked or was attacked. For example, if “Gladiator Beast Murmillo” attacks or is attacked and the only “Gladiator Beast” monster remaining in your Deck is another copy of “Gladiator Beast Murmillo”, you could not activate the effect of “Gladiator Beast Murmillo” at the end of the Battle Phase.[4]

fuente:
http://yugioh.wikia.com/wiki/Card_Ru...ast_B estiari
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Última edición por Kharl17; Hace 5 Días a las 22:39.
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Special Summon de GB Heraklinos...

Puede mi oponente convocar de manera especial GB heraklinos desde el cementerio con el efecto de GB Darius considerando que Heraklinos ya ha sido convocado exitosamente desde el extra deck... o Heraklinos puede solamente ser convocado de manera especial mediante la fusion de Gb Laquari y los otros dos GB...

Yo digo que no puede ser special summoned... a ver que piensan?






Escrito por Alejandro Suarez
Central de Dudas


COLOR="Red"]Esta es la nueva version de Dudas acerca de las cartas xP[/color]

Reglas para un buen funcionamiento de esto


Los encargados en esta actividad seran :






What is Priority?

At its most basic level, Priority as it applies in Yu-Gi-Oh! can be compared to Chess, in that it determines which player has current control over the game, and is entitled to make the next move.



In both games, Priority (or Control) passes back and forward between both players on a continual basis, with each player having Priority to respond to their opponent's last action or lack there-of (in the case of Yu-Gi-Oh!).



It is this latter point which causes most of the confusion for new and experienced players alike, and in which the similarity between games ends.



In Chess, you only have Priority (control of the game) on your turn (aka: when you are the Turn Player), and it is mandatory for you to make a move, each and every time Priority returns to you.



As with Chess, each time a player performs an action in Yu-Gi-Oh!, whether by choice, or as a result of a mandatory trigger effect – Priority passes to their opponent, regardless of whether they are the Turn Player or not.



As in Chess, under no circumstances can a Yu-Gi-Oh! player perform multiple actions without their opponent having an opportunity to respond, although there are situations in which the Turn Player may activate multiple effects as part of a single action.



In almost every case, this applies exclusively to the activation of multiple Trigger Effects of the same type (mandatory or optional).



Unlike Chess however, your opponent is under no forced compulsion to make a response to any action you perform (whether that action was mandatory, or by choice), and is entitled to pass Priority back to you without performing an action of their own (unless they too have a mandatory effect which must be activated).



In either event, once a player passes Priority or performs an action (regardless of type), Priority once again shifts to their opponent who now has control of the game. This is mandatory, and cannot be circumvented.



In fact, the only time you will ever be able to activate multiple individual effects in sequence, without your opponent having an opportunity to respond to each effect is when multiple simultaneous effects are being added to a single chain. On the forums, you will often hear this referred to as a SEGOC (Simultaneous Effects Go On a Chain).



While it may not be politically correct, for the purposes of this article and in an effort to save confusion – I will treat the activation of multiple simultaneous effects of the same type (eg. mandatory trigger effects), activated by the same player as a Single Action.



What is Turn Player Priority?

Put simply, Turn Player Priority simply means that the Turn Player always has Priority to perform a Legal Action (whether optional or mandatory) before their opponent.



The difficulty herein, lies in defining what constitutes a Legal Action at any specific point of the game. This fact is such a critical element of the game that the primary purpose of this guide will be to provide a comprehensive list of the different actions which a player can undertake at any given point in the game.




Priority in the Game

Now that we have a working understanding of Priority, the remainder of this guide will focus on detailing the different action types that a player has Priority to perform, at any given point in the game – and the order in which specific actions must be performed.



It should be mentioned that for the most part, each of these steps while mandatory, generally occur behind the scenes until such times as an issue of Priority arises, however it should be mentioned that in an ideal world – each of these steps should be announced as it would save confusion and help prevent

The Draw Phase


If the Turn Player’s Draw Phase has been skipped by a card effect, proceed automatically to the Standby Phase without performing any of the following steps.



Step 1: Pre-Draw Step 1 - "Hino-Kagu-Tsuchi"
At the start of the Draw Phase (before the Turn Player draws any cards), the results of all effects which activate (or resolve) before the Turn Player draws a card(s) must be determined.



There are currently three cards in the game that meet this criteria ("Maharaghi", "Hino-Kagu-Tsuchi", and "Diabolos King of the Abyss"), however additional cards may be added to this list in a future product release.



Since neither of these card effects use the chain, as of this writing, no card (or effect) can be chained to the activation (or resolution) of pre-draw effects. Again, this may change as new cards with similar effects are released.



As per the ruling for "Hino-Kagu-Tsuchi" implies, the effect of this card is applied before any other effect can be activated (or resolved). This is an exception to the rule that the Turn Player has Priority to activate (or resolve) their effects before the Non-Turn Player.


Step 2: Pre-Draw Step 2 - "Hino-Kagu-Tsuchi" Response Chain
As a general rule, whenever a change in the game state occurs, a Triggered Response Window is opened, with both player’s having an opportunity to activate a card or effect in response to the last event to occur.



However, due to a lack of information pertaining to the available pre-draw effects, I am uncertain whether such occurs in this instance, but without evidence to the contrary – I am acting under the assumption that if a pre-draw effect results in a change in the game state, a Triggered Response Window opens in response to that event.



Since having a Triggered Response Chain in response to a pre-draw effect is a grey area at best, and since it is unclear whether the effect of "Maharaghi" results in a change in the game state, it is my recommendation that we err on the side of caution, and assume that no such window opens in response to the effect of "Maharaghi".



As it is obvious that the effect of "Hino-Kagu-Tsuchi" results in a change in the game state if even a single card is discarded by its effect, should even a single card be discarded by its effect, a Triggered Response Window opens, in which both players will have an opportunity to respond to the Turn Player discarding a card(s).



2a) Activate Mandatory Trigger Effects: If the Turn Player has any mandatory Trigger Effects which trigger in response to the Turn Player discarding a card(s), these effects activate now in the desired order. Once all of the Turn Player's mandatory Trigger Effects have been added to the chain (if any), do the same for all of the Non-Turn Player’s mandatory Trigger Effects (if any).



2b) Activate Optional Trigger Effects: If the Turn Player has any optional Trigger Effects which trigger in response to the Turn Player discarding a card(s), they may activate any (or all) of these effects in the desired order. Once all of the Turn Player's optional Trigger Effects have been added to the chain (if any), do the same for all of the Non-Turn Player's optional Trigger Effects (if any).



2c) Building the Chain: If the last Trigger Effect on the Draw Response Chain was an effect controlled by the Non-Turn Player (or if no Trigger Effects were added to the Draw Response Chain), Priority is given to the Turn Player.



If the last Trigger Effect on the Draw Response Chain was an effect controlled by the Turn Player, Priority is given to the Non-Turn Player.



Chains in the Draw Phase

During any chain which occurs in the Draw Phase, a player has Priority to perform any one of the following actions, after which Priority passes automatically to the next player:

Pass Priority to the next player.
Activate the Quick-Effect of a face-up Monster they control (if applicable)
Activate the Quick-Effect of a Monster in their Hand, Graveyard, or Removed From Play Zone (if applicable)
Activate a face-down Quickplay Spell Card
Activate a Quickplay Spell Card from their Hand (Turn Player only)
Activate a face-down Normal Trap Card, Continuous Trap Card, or Counter Trap Card
Activate the Ignition-Like effect of a face-up Continuous Trap Card they control.


Should both players pass Priority consecutively without adding effects to the Chain, no further effects may be added to this chain and the chain (if any) resolves.



2d) New Chain: While multiple Triggered Response Chains are highly unlikely to occur sequentially at any point in the game, we must be mindful not to make the assumption that it is impossible for it to occur.



As such, with few exceptions, each and every time that a chain has finished resolving, a new Triggered Response Window is opened with both players being entitled to respond to the last event to occur in the preceding chain, by activating a card effect.



The format for a Triggered Response Chain remains the same in almost every point in the game, with a select few exceptions.



Only in the event that a chain does not occur during any specific Triggered Response Window will the game progress to Step 3.


Step 3: Pre-Draw Step 3 - "Maharaghi"
Once the results of "Hino-Kagu-Tsuchi" and the Triggered Response Chain(s) triggered in response to its effect have been determined, the effect of the Turn Player’s copy(s) of "Maharaghi" activate one at a time.



As indicated in Step 2 above, it is unclear whether the effect of "Maharaghi" results in a change in the game state, and since its effect does not use the chain, upon resolution of all the Turn Player's copy(s) of "Maharaghi", the game progresses automatically to the Draw Step.



Step 4: Pre-Draw Step 4 - The Pre-Draw Chain
Once the lingering effects of "Hino-Kagu-Tsuchi" and "Maharaghi" (and the Trigger Response Chains triggered in response to their effects) have been resolved, both players now have the option of activating one or more card effects during the Pre-Draw Chain.



As of this writing, the only card in the game which can initiate the Pre-Draw Chain is "Diabolos, King of the Abyss", however in the event that other cards are released in a future set, this is the order that such effects would be added to the Pre-Draw Chain.



4a) Activate Mandatory Trigger Effects: If the Turn Player has any mandatory Trigger Effects which trigger before the Turn Player draws a card(s) in the Draw Step (Step 6), these effects activate now in the desired order. Once all of the Turn Player's mandatory Trigger Effects have been added to the chain (if any), do the same for all of the Non-Turn Player’s mandatory Trigger Effects (if any).



NOTE: "Diabolos, King of the Abyss" is the only such card which can be activated in this Step as of this writing.



4b) Activate Optional Trigger Effects: If the Turn Player has any optional Trigger Effects which trigger before the Turn Player draws a card(s) in the Draw Step (Step 6), they may activate any (or all) of these effects in the desired order. Once all of the Turn Player's optional Trigger Effects have been added to the chain (if any), do the same for all of the Non-Turn Player's optional Trigger Effects (if any).



If both players pass Priority consecutively with neither player activating a pre-draw optional or mandatory Trigger Effect, the game state passes automatically to Step 6, with neither player being able to activate a card effect during this chain.



4c) Building the Chain: If at least one Trigger Effect was activated on the Pre-Draw Chain, both players may now chain additional cards on this chain.



If the last Trigger Effect on the Pre-Draw Chain was an effect controlled by the Non-Turn Player (eg. "Diabolos King of the Abyss"), Priority is given to the Turn Player. If on the other hand, the last Trigger Effect on the Pre-Draw Chain was an effect controlled by the Turn Player, Priority is given to the Non-Turn Player.



Step 5: Pre-Draw Step 5 - Trigger Response Chain
This step is skipped unless a chain occurs in Step 4 above. If a chain occurs in the above Step, a Trigger Response Window opens, in which both players have the opportunity to activate a card effect in response to the last event to occur on the Trigger Response Chain.



Repeat Steps 2a - 2d until such times as both players pass Priority consecutively with neither player activating a card effect on any given Trigger Response Chain. Once this occurs, the Turn Player is finally allowed to enter the Draw Step in which they will be able to draw a card(s).


Step 6: Draw Step
Now that the results of any pre-draw effects, and their associated Trigger Response Chain(s) have been determined:



6a) Turn Player Draws: Unless a card effect alters or replaces the Turn Player's draw, the Turn Player must now draw one card from the top of their Deck. Should they be unable to draw the required number of cards, the Turn Player loses the Duel.



6b) Check for Continuous Effects / Win Conditions: While this Step should be performed each and every time a card (or effect) resolves, or a change in the game state occurs – it bears special mention in respect to the Draw Phase, particularly in respect to "Exodia the Forbidden One".



Put simply, if the Turn Player draws the final piece listed on "Exodia the Forbidden One" in Step 6a above, they win.



Not even the effect of “Prohibition” or “Deck Devastation Virus” can prevent the Turn Player from declaring victory with "Exodia the Forbidden One" at this point in the game.



6c) Check for Lingering Effects: If the Turn Player is currently under the effect of “Deck Devastation Virus”, “Crush Card Virus” and / or “Eradicator Epidemic Virus”, they must now reveal the card(s) drawn in Step 6a above, and destroy that card(s) if it is of the appropriate type (Spell Card, Trap Card, or a Monster Card with 1500 or greater / less ATK).


Step 7: Draw Response Chain
Once the results of any lingering effect(s) have been determined, a Trigger Response Window opens in response to the Turn Player drawing a card(s).



Repeat Steps 2a – 2d until both players pass Priority consecutively with neither player activating a single card (or effect) during a Triggered Response Chain. When this finally occurs, proceed to Step 8.


Step 8: Open Priority
Priority returns to the Turn Player who must now:

Activate a Card Effect OR
Enter the Standby Phase.


Activate a Card Effect: The Turn Player can activate any Spell Speed 2 or higher effect on the above list (see Step 2c). If the Turn Player activates a card effect, Priority passes to the Non-Turn Player who may chain their own Spell Speed 2 or higher effect as normal.



Once this chain resolves, a new Triggered Response Window opens with both players being able to respond to the last event to occur in the preceeding chain.



Repeat Steps 2a - 2d until both players pass Priority consecutively with neither player activating a card effect during a Trigger Response Chain.



Enter the Standby Phase: If the Turn Player attempts to enter the Standby Phase, Priority passes to the Non-Turn Player who must now:

Activate a Spell Speed 2 or higher effect OR
Consent to the Change of Phase.


Activate a Card Effect: The Non-Turn Player can activate any Spell Speed 2 or higher effect on the above list (see Step 2c). If the Non-Turn Player activates a card effect, Priority passes to the Turn Player who may chain their own Spell Speed 2 or higher effect as normal.



Once this chain resolves, a new Triggered Response Window opens with both players being able to respond to the last event to occur in the preceeding chain.



Repeat Steps 2a - 2d until both players pass Priority consecutively with neither player activating a card effect during a Trigger Response Chain.



Consent to the Change of Phase: If the Non-Turn Player is unable or unwilling to activate a card effect, they must choose this option, unless they have an outstanding effect which must be resolved.



Once consent has been given, the game progresses immediately to the Standby Phase, and Priority returns to the Turn Player.

The Standby Phase
If the Turn Player’s Standby Phase has been skipped by a card effect, proceed automatically to the Turn Player’s Main Phase 1 without performing any of the following steps.

Phase Specific Trigger Effects
In addition to the standard optional and mandatory trigger effects, there is an additional group of Trigger Effects which have a Phase Specific activation window.


Like Standard Trigger Effects, Phase Specific Trigger Effects come in both Mandatory and Optional varieties.


Unlike Standard Trigger Effects, Phase Specific Trigger effects cannot miss the timing (as they can be activated at any point during their specific phase) and are not in direct competition with each other – and as a result – do not form a chain with one another at the start of a single chain.


In fact, you can only activate one Phase Specific Trigger Effect on any given chain during their Specific Phase, and only on Chain Link 1 of that chain.

Due to their similarity, Phase Specific Trigger Effects are sometimes mis-identified as Ignition Effects as on the surface, both kinds of effect are identical. Do not be fooled into thinking that both effects are identical however, as both kinds of card effect have slightly different rulings and interact with card effects differently, even if you discount the fact that they activate in different phases.

Mandatory vs. Optional Phase Specific Effects
Unlike Standard Trigger Effects, the difference between mandatory and optional Phase Specific Trigger Effects has nothing to do with the order in which they are activated. Instead, the difference lies in the fact that you are compelled to activate all mandatory Phase Specific Trigger Effects before either player can consent to entering the Main Phase, while you are under no obligation to activate any optional Trigger Effects of this type.


Outside of this singular limitation, you can activate both kinds of Phase Specific Trigger Effect in any order desired. You could for example, activate the effect of “Sacred Phoenix of Nephthys” in the first chain, “Treeborn Frog” in the second, and “Destiny Hero – Fear Monger” in the 3rd, 4th, or 5th chain of the Standby Phase.


Examples of Phase Specific Trigger Effects
“Treeborn Frog”, “Armed Dragon LV3”, and “Elemental Hero Ocean” are all examples of optional Phase Specific Trigger Effects which activate during the Standby Phase, while examples of mandatory Phase Specific Trigger Effects which activate in the Standby Phase include “Vampire Lord”, “Gernia” and “Destiny Hero – Fear Monger”.


Step 1: Start of the Standby Phase
Unlike the Draw Phase, I am unaware of any card effects which must be activated, or which activate automatically at the start of the Standby Phase. If and when such cards are created, these effects would activate during this chain.


Step 2: Open Priority
Priority returns to the Turn Player who must now:

Activate a Card effect
Pay a Maintenance Cost OR
Enter the Main Phase

Activate a Card Effect: The Turn Player can activate a Spell Speed 2 or higher Effect on the list below (see Chains in the Standby Phase). Instead of activating a Spell Speed 2 or higher effect, the Turn Player also has the option of activating the Phase Specific Trigger Effect of a card they control providing that card is either face-up on the field, or in their Hand, Graveyard, or Removed from Play Zone.


Chains in the Standby Phase
During any chain during the Standby Phase, a player has priority to perform any one of the following actions, after which priority passes automatically to the next player.

Pass Priority to their Opponent
Activate the Quick-Effect of a face-up Monster they control (if applicable)
Activate the Quick-Effect of a Monster in their Hand, Graveyard, or Removed from Play Zone (if applicable)
Activate a face-down Quick Play Spell Card
Activate a Quick-Play Spell Card from their Hand (Turn Player only)
Activate a Face-down Normal Trap Card, Continuous Trap Card, or Counter Trap Card
Activate the Ignition-Like Effect of a face-up Continuous Trap they control.

If the Turn Player activates a card effect, Priority passes to the Non-Turn Player who can chain a Spell Speed 2 or higher effect as normal.


Once this chain resolves, a new Triggered Response Window opens with both players being able to respond to the last event to occur in the preceding chain.


Repeat Steps 1a-1d of the Triggered Response Chain until both player’s Pass Priority consecutively with neither player activating a Card Effect during a Triggered Response Chain.


Pay a Maintenance Cost: The Turn Player can pay the maintenance cost of a card they control, or send that card to the graveyard (if applicable).


While this action itself does not use the chain, a new Triggered Response Window opens immediately after the maintenance cost is paid, with both players being able to respond to the Loss of Life, or the card(s) being Tributed, Destroyed, and/or Sent to the Graveyard as a result of the maintenance cost being paid.


Repeat steps 1a-1d of the Triggered Response Chain until both player’s Pass Priority consecutively with neither player activating a Card Effect during a Triggered Response Chain.


Enter the Main Phase: Assuming that all mandatory Phase Specific Trigger Effects (if any) have been activated, and all Maintenance Costs (if any) have been paid, the Turn Player is free to enter their Main Phase 1. Assuming the above is true, if the Turn Player attempts to enter their Main Phase 1, Priority passes to the Non-Turn Player who must now:

Activate a Spell Speed 2 or higher Effect OR
Consent to the Change of Phase.

Activate a Card Effect: The Non-Turn Player can activate a Spell Speed 2 or higher effect on the following list. If the Non-Turn Player activates a card effect, Priority returns to the Turn Player who may chain their own Spell Speed 2 or higher effect as normal.


Once this chain resolves, a new Triggered Response Window opens with both players being able to respond to the last event to occur in the preceding chain.


Repeat Steps 1a - 1d of the Triggered Response Chain until both player’s Pass Priority consecutively with neither player activating a Card Effect during a Triggered Response Chain.


Consent to the Change of Phase: If the Non-Turn Player is unable or unwilling to activate a card effect, they must choose this option, unless they have an outstanding effect which must be resolved.


Once consent has been given, the game progresses immediately to the Main Phase 1, and Priority returns to the Turn Player




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-Jaun reemplaza este por el anterior

Última edición por Lincergear; Hace 4 Días a las 18:47.
Lincergear no ha iniciado sesión   Responder Citando
hombre Antiguo Hace 4 Días
 
Avatar de ÐAяK n00b
Frustrated Poser...
Escrito por Lincergear
Puede mi oponente convocar de manera especial GB heraklinos desde el cementerio con el efecto de GB Darius considerando que Heraklinos ya ha sido convocado exitosamente desde el extra deck... o Heraklinos puede solamente ser convocado de manera especial mediante la fusion de Gb Laquari y los otros dos GB...

Yo digo que no puede ser special summoned... a ver que piensan?
Si se puede, ya que no tiene el texto de los monsters que no pueden llegar special...
ÐAяK n00b no ha iniciado sesión   Responder Citando
hombre Antiguo Hace 2 Días
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ok, entonces puedo tributar las hex sealed fusion monsters para tributar un elemental hero en el campo para traer alguna fusion de los elemental heros..
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solo si la fusion que vas a traer no dice ' This monster cannot be Special Summoned except by Fusion Summon. ' como lo dicen casi si no es que todas las fusiones de los heroes

ahora va a la mia tengo totem dragon y dark bribe en el campo bajo a gandora con ignicion me responden con my body as a shield activo dark bribe (tengo un vandalion en mano) la duda es se resuelve toda la cadena y luego llega el vandalion o llega antes de que active su efecto el gandora
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Human After All (8)
Escrito por drac_azazel
solo si la fusion que vas a traer no dice ' This monster cannot be Special Summoned except by Fusion Summon. ' como lo dicen casi si no es que todas las fusiones de los heroes

ahora va a la mia tengo totem dragon y dark bribe en el campo bajo a gandora con ignicion me responden con my body as a shield activo dark bribe (tengo un vandalion en mano) la duda es se resuelve toda la cadena y luego llega el vandalion o llega antes de que active su efecto el gandora
se tiene que resover la cadena del counter y luego se activa el efecto de vandalgyoon
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Desconfia De...

el que sale del baño abrochándose la bragueta (no se ha lavado las manos)

el que al coincidir entrando la puerta, camina muy deprisa (quiere darte con la puerta del ascensor en la cara)

El que sonrie cuando todo le esta saliendo mal (es porque te va a hechar la culpa.)

el que pasea mirando al cielo/techo mientras estás en una cola (va a colarse)

el profesor que hace unas clases superdinámicas y superdivertidas (en el examen final te la ensartara)

la amiga que te van a presentar y te han dicho que es muy simpática (es más fea que pegar a tu mamá)

la amiga que te van a presentar y te han dicho que está buenísima (si no es tontísima, será aún más fea que la anterior)


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Avatar de himura(exod)
samurai solitario
Escrito por drac_azazel
solo si la fusion que vas a traer no dice ' This monster cannot be Special Summoned except by Fusion Summon. ' como lo dicen casi si no es que todas las fusiones de los heroes

ahora va a la mia tengo totem dragon y dark bribe en el campo bajo a gandora con ignicion me responden con my body as a shield activo dark bribe (tengo un vandalion en mano) la duda es se resuelve toda la cadena y luego llega el vandalion o llega antes de que active su efecto el gandora
vandaglyon cae despues de resolver la cunter hara los 1500 de daño por negar magia
luego de su convocacion se resolvera el efecto de gandora (obio si no hay nada mas que resolver)
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Himura: el bien y el mal ambas dividen la luz y la oscuridad en que lado estas ?え そ あぱれえ えん み  ら みにま らりだ で ら  るな え み れれじょ(IH ひむら)
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Anyone into webcam dueling, feel free to add me king_leo84@live.com

Can Ancient Gear beast and Dark ruler Hades negate dd survivor and dd scout plane and necroface effects even when macro cosmos is on the field face-up and the go to the remove from play zone instead of the graveyard?
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hombre Antiguo Hace 2 Días
 
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samurai solitario
Escrito por Lincergear
Anyone into webcam dueling, feel free to add me king_leo84@live.com

Can Ancient Gear beast and Dark ruler Hades negate dd survivor and dd scout plane and necroface effects even when macro cosmos is on the field face-up and the go to the remove from play zone instead of the graveyard?
no entendi no entiendo el ingles T_T

los duelos de web cam son lol no creo alguien quiera uno de este foro>_>

ancien gear chucho y el cornudo pueden no negaran ni a d.d scout pñanet ni a d.d survivor
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Himura: el bien y el mal ambas dividen la luz y la oscuridad en que lado estas ?え そ あぱれえ えん み  ら みにま らりだ で ら  るな え み れれじょ(IH ひむら)
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AG

lmao, se me paso totalmente y lo puse todo en ingles... pero los webcam duel son jevi, tengo dos amigos en usa con los que dueleo y nos la pasamos bien, pero de cualquier forma vamos a la duda, pero destruir un monstruo en batalla deberia negar sus efectos no importa donde caigan aun si es en la zona de removidos en k se activan sus efectos
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The doors to the netherworld will open to a world without light!

webcam dueling: king_leo84@live.com
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Combinar lo que mas me gusta... es mi pasion...
Escrito por Lincergear
pero destruir un monstruo en batalla deberia negar sus efectos no importa donde caigan aun si es en la zona de removidos en k se activan sus efectos
Asi debe de ser, despues de todo estas cumpliendo con condicion de el efecto para negarlo. Ademas ninguno lo especifica y niegan efectos de su mismo tipo que se activan en el cementerio.

Ciao!
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...but all your love is revenge...
...promise I'll be kind...
...so you and me can write a bad romance...


Walk, dance in the studio...
...work it, and don't stop for anyone...
...I'M A FREAK, PLASTIC BITCH BABE, BUT I STILL HAVE FUN!
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hombre Antiguo Hace 2 Días
 
Avatar de himura(exod)
samurai solitario
Escrito por Unleashed
Asi debe de ser, despues de todo estas cumpliendo con condicion de el efecto para negarlo. Ademas ninguno lo especifica y niegan efectos de su mismo tipo que se activan en el cementerio.

Ciao!
al contrario d.d scout planet y survivor aran su efecto

ha des deja sin efecto al monstruo destruido , pero siempre tuvo esa exclusion de la rfg zone o si tu sacas de el cementerio al mosntruo destruido con ha des recuperara su efecto ..

este es uno de sus rulings viejos


D.D. Scout Plane: If "D.D. Scout Plane" is destroyed by "Lesser Fiend", "D.D. Scout Plane's" effect activates and it is Special Summoned even if "Dark Ruler Ha Des" was also in play when it was destroyed.
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Avatar de Unleashed
Combinar lo que mas me gusta... es mi pasion...
D.D. Scout Plane: If "D.D. Scout Plane" is destroyed by "Lesser Fiend", "D.D. Scout Plane's" effect activates and it is Special Summoned even if "Dark Ruler Ha Des" was also in play when it was destroyed.
Mmm, que mal... Ha Des merece mas ke solamente ser un nega grave...

Yo lei de que se resetea el grave y cosas asi, pero supongo que es la misma situacion.

Ciao!
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samurai solitario
Escrito por Unleashed
Mmm, que mal... Ha Des merece mas ke solamente ser un nega grave...

Yo lei de que se resetea el grave y cosas asi, pero supongo que es la misma situacion.

Ciao!
con la experiencia que tengo de jueceo ese tema de Ha Des siempre fue muy entretenido
y basicamente expone que lo que mande practicamente al cementerio , permanecera sin efecto
hasta que tu puedas sacarlo a tu mano al rfg o al campo por otro efecto ,
pero el rfg por una regla o exepcion no afecta si lo manda al rfg tal como se ve desde su ruling en lod..

"asi que podriamos decir Ha Des lo niega en el campo y lo mantiene negado en el cementerio "
"pero si va al rfg aya se considera efect monster de nuevo "


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Última edición por himura(exod); Hace 2 Días a las 11:58.
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Do you think you´re happy?
Escrito por himura(exod)
con la experiencia que tengo de jueceo ese tema de Ha Des siempre fue muy entretenido
y basicamente expone que lo que mande practicamente al cementerio , permanecera sin efecto
hasta que tu puedas sacarlo a tu mano al rfg o al campo por otro efecto ,
pero el rfg por una regla o exepcion no afecta si lo manda al rfg tal como se ve desde su ruling en lod..

"asi que podriamos decir Ha Des lo niega en el campo y lo mantiene negado en el cementerio "
"pero si va al rfg aya se considera efect monster de nuevo "


cya goods duel`s
hmmm cuales son las reglas de el RFG?
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samurai solitario
Escrito por Mr. Glitch.
hmmm cuales son las reglas de el RFG?
no hay reglas de rfg pero se alude o se entiende que es la exepcion de Ha Des que si lo manda al rfg se considera "reseteado"

el clasico reset que usamos para decir recupero efecto mas no es una regla consistente de nuestro yugi oh ..

mi sapo esta en el cementerio negado por hades activo call sube el sapo negado y luego mandas al sapo otra ves al cementerio ( se dice teoricamente que tubo un reset el sapo y obtuvo su efecto)

asi como pasa con book of moon o otras cartas recuperando efectos de mosntruos

talves no me habia explicado bien con el rfg , perdon si creo dudas

por eso lo corto era decir

"asi que podriamos decir Ha Des lo niega en el campo y lo mantiene negado en el cementerio "
"pero si va al rfg aya se considera efect monster de nuevo "
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pues hay ponganse deacuerdo con lo del vandalion adema bueno a mi me parece mas logico que se realice TODA LA CADENA y luego llegu el vandalion por que si no llegaria a mitad de la cadena y yo tengo entendido que eso no se puede que debe de resolverse toda la cadena completa no puedes hacer que actives cosas antes de que se termine de resolver una cosa y en este caso estarias activando el efecto de el vandalion a mitad de la cadena
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Kaffeetrinker 2 Chains y Vandalgyon

Escrito por drac_azazel
pues hay ponganse deacuerdo con lo del vandalion adema bueno a mi me parece mas logico que se realice TODA LA CADENA y luego llegu el vandalion por que si no llegaria a mitad de la cadena y yo tengo entendido que eso no se puede que debe de resolverse toda la cadena completa no puedes hacer que actives cosas antes de que se termine de resolver una cosa y en este caso estarias activando el efecto de el vandalion a mitad de la cadena
Sii, pero en ese caso no seria vandalgyon parte de la cadena y como vandalgyon fue el ultimo link es lo primero que resuelve.. entonces vandalgyon cae al campo y despues se va resolviendo todo lo demas..
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samurai solitario
Escrito por Lincergear
Sii, pero en ese caso no seria vandalgyon parte de la cadena y como vandalgyon fue el ultimo link es lo primero que resuelve.. entonces vandalgyon cae al campo y despues se va resolviendo todo lo demas..
Van'Dalgyon the Dark Dragon Lord

After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
• Spell: Inflict 1500 damage to your opponent.
• Trap: Select and destroy 1 card your opponent controls.
• Effect Monster: Select 1 monster in your Graveyard and Special Summon it.

Voltanis the Adjudicator

After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.


despues que la counter trap resuelva tu puedes hacer special summon a van`dalgyon el no es lo ultimo de la cadena , alcontrario voltanis o van`dalgyon despues de ser special summon inician una nueva cadena por sus efectos .


vandaglyon sera spcial summon despues de resolver la counter , ahi puede iniciar una nueva cadena si es que la hay y resolver su efecto haciendo 1500 de daño por haber negado una spell card,
despues que van`dalgyon haya resuelto ( o se haya hecho cadena con el ) se resolvera el efecto de gandora (obio si no hay nada mas que resolver)
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Última edición por himura(exod); Hace 1 Día a las 10:32.
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